Modular Menu System - Create your Menus in Minutes, not Hours

Hello;
Isn’t there no way to add game-pad support to buttons and sliders using the function “keyboard focus”

At the moment there is no such gamepad support included in MMS, sorry.

Hi, thanks for your good work! What is the best way to go about opening a new menu after clicking a button on a main menu? Since the main menu object is being created in one BP and the click event is handled in an Even Handler, I’m not sure how to reference the main menu object from the handler so I can hide it before creating a new one.

Hi,

I can’t get the menu showing in Standalone Game, even with the test map in the package… I use UE4.18.

Thank you

Hi, any chance you can upgrade to UE4.21 or 22?

Tryed with 4.21, same isue…

I use PivotTool and AdvanbcedSessions, if that can help ?

EDIT: If I create a project with only MMS, that works, but in mly project, that doesn’t works… I tryed to replace MMS in my project, same isue… I don’t understand.

So, I tested it and there is indeed an issue with the standalone mode. I can repdoruce the problem, but unfortunately I could not find a solution yet. It might be an issue with the engine, so I need to check with the Epic guys. In the meantime, however, I checked that packaged game does display the menu correctly, as well as the normal PIE. So the problem is only related to the standalone mode.

Can you make us of PIE and packaged builds for now?

I can work with PIE for now, I have some function that need to be tested in standalone (get the steam nickname for exemple) and I’ll wait for an update to work in standalone. Thank you!

Ok, so I talked to Epic and tried a few things, and it seems the problem comes from one of the engine version upgrades in the past. Apparently due to these upgrades the BP function library in the Modular Menu System does not work in standalone mode any longer. And since no error is thrown, we were not aware of this issue. So unfortunately it seems now that we need to re-create the whole BP function library. That is quite a number of functions there, so I am afraid it will take a few days until we have re-created everything …

I am sorry, but we are working on it!

I understand, thank you!

Heyho, after some trial & error we eventually managed to fix the issue with MMS running in standalone mode. We have released the latest MMS version 1.7 on the marketplace for UE4.22. Please let me know if that works for you, thanks!

Does this come with the functionality for each menu item or is it just a cosmetic thing?

Does this come with the functionality for each menu item or is it just a cosmetic thing?
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Well, the buttons etc. don’t come with built-in functionalties (except for click events etc.)
You use MMS mainly for easy layouting a menu from within BP only, without the need to create UMG widgets.

I used keyboard to achieve showing/hiding menu. I can show menu by a key,but I can’t hide menu by a key.Any ideas?

Maybe you’re pausing while showing the menu.
In that case the game does not listen to your key events.
You would need to make the input action listen even in paused state, which you can do in the node’s parameters/settings.