Modular Level/Textures

Looking a bit better now! Next time you post, take some higher res screenshots; there is a high res screenshot tool in the dropdown menu in each viewport. You can use that tool to render out a screenshot at really high resolution (using a multiplier; I use 2x for WIP and 4x for final images), then you just scale them down in photoshop and it removes all aliasing and gives a nice high res screenshot for us to give you better feedback with. I do like the changes you made to that hallway part though; it looks much less busy now, though the pipe may be excessive - I would see what it looks like without the pipe going though. Post some video sometime too; I’d love to see that animated shader in action!

Glad you liked my 'folio! I don’t have anything active yet, but when I wrap up my current contract, I’m planning on starting a new portfolio piece. I’m starting to get into learning environment art, so I can make my own assets, and I want to do a nice easy project to get into 3D. I’m thinking either like a standard sci-fi hallway, maybe with some windows to the outside sky, or like a small cave canyon scene, not sure which one. Which one do you think I should do?