LAST AND FINAL UPDATE
Hi there, recently joined the forums and toughed I’d give it a go to post my own work here.
This project is for a school exam, we have to create a 1vs1 map, and you start from the shooter game example or unreal tournament game.
Having a lot of fun with this and learned so much during the buildup of materials/meshes/blueprints and such, It really is a cool program to use.
Also this is only my second project in Unreal Engine (3rd if you count in UDK) and really try to push the limit of what I can do.
I started with a quick BSP blockout wich I quickly disliked so I ditch that one fairly quick, It was after my 3rd or 4th blockout that this idea came to being.
As you can see I took this screenshots fairly late (Hence the imported meshes). I am going for a sci-fi industrial look for this one, an abandoned factory on a distant planet of some sort.
Lot of wear and tear and sand, the bottom level is Terrain material because I want to let the sand take over large parts of the factory.
Also playing around with cloth for the first time, using APEX clothing from Nvidia in 3Dsmax
(Textures are not final as you can see =P )
A more detailed part of the level as it was a while ago, going to update soon.
With a quick light setup for a more moody screenshot =D
Hope you like my first post, gonna update this as it comes more and more to completion.
thanks for watching people!