Marketplace Link: Modular Gameplay Debugger in Code Plugins - UE Marketplace (unrealengine.com)
Showcase Video: Tiny Token Modular Gameplay Debugger Showcase - YouTube
Documentation: Tiny Token Games - Modular Gameplay Debugger
UE 5.0+ required for latest version.
Modular Gameplay Debugger is a plugin to help you easily author sophisticated gameplay debugging features normally not possible with the default debugger.
The plugin does all the heavy lifting for you (ships with commonly used submenus, filters and actions) so you spend less time debugging and more time developing your game.
Empower every member of your team from designers to programmers to debug easier and faster than ever before!
Gather and organize debugging information using submenus, filters and actions over just printing to screen. All driven and extensible by Blueprint!!! No C++ knowledge required (fully extensible in C++ as well!).
Modular Gameplay Debugger can be used from prototyping to production and supports teams of all sizes.
FEATURES:
- Ships with 2 Sample Levels
- Basic level to get a quick understanding of the features
- Full demo to give a more complete example of what Modular Gameplay Debugger has to offer
- Drag-and-drop ready-to-use Actor to start debugging immediately
- Create custom gameplay debugging submenus driven by hotkeys
- Create custom filters to debug a subset of Actors
- Create debug actions that are applied on the filtered Actors
- Debug Actor Selection is intuitive and fully customizable
- Many options to add debugging info of your Actors just as easily as putting text on screen, including:
- Debug primitives such as Spheres, Boxes and Capsules
- Post-process masking to highlight the current selection
- Display icons or text on Actors in both screen space and world space
- Ability to extend in both Blueprints and C++
- Zero cost in Shipping builds