Here they talk about many things but almost do not show any of the how-to-do, and even some new features have been published, official documentation says almost nothing about it.
Any tutorial about, good documentation for reference, or even a sample?
the Valley of the Ancient is great but, they do a few things by Code, and it has too many things to find what is relevant to that add-level function.
I’m trying to add new areas by extra paks, like DLC. (word partitions layers / streamed level / or any other way)
So the idea is use the modular game features to prepare separate levels that can be loaded on the main level.
With the Valley of the Ancient, they is away with stream levels, but at that time it was announced that there will be better solutions in the future, with official support. Now in 5.3 we have this “add world partition content”, that I guess is they way to go with level streaming in the world partition system.
But there is no documentation about it or the component that it uses the " Content bundle descriptor"
And by “Level”, do you mean a completely separate level (current level unloads to new level), a level within a level (i.e. differing lighting scenarios, maybe terrain changes), or just an added section of space to an already-existing setting (like a map extension)?
a level inside a level, or data layer using the world partition.
in this case pack separately as an extension of the game (DLC)
I’m checking on this modular game features that were promoted with Lyra and the Valley of ancient, since it seems the way to do it, maybe I’m wrong. Or maybe like many things with unreal it can be done in other ways.
In this case is for a virtual exhibition, we have the main level with the building, and after we have a sub level with the specific exhibition, that will be changing with the time, so we will prepare this DLCs with the specific exhibition content. Is more since the building can hold more than one exhibition at time we shall be able to change those areas separately.