Hey you all!
This is what I mean
It’s supposed to look this bad!
Before I go any deeper into doing level modeling, I would like to ask what benefits do you see in them. I’m trying to make an environment pieces with similar visual style of Animal Crossing, but such that interior and outside would match, so moving inside would be seamless. (No loading screens)
I understand that dividing by two is easier computing, but dividing with 3 gives more room for details while not going full 4x4 that would take even more resources. At the moment I’m really considering using 3x3.
And second thing. How is the bent world made in Animal Crossing? The world seems to morph on a cylinder. Even better example, what I would like is Evoland 2 3D world. There it is a full sphere. I like the look of both of them and they seem to use tiles. I’m trying to figure out, how could I replicate something like that?
Any thoughts are appreciated!