Unfortunately, this does not solve a bigger problem:
If you use on the “Control rig (layered)” in the sequencer, the foot controllers will go crazy and constantly change position in the viewport. The toes can then no longer be moved. Surprisingly, this issue is ONLY on the layered control rig. When you use the standard control rig in the sequencer, it will work as expected.
There is a difference between 5.5.4 and 5.4.4 in all rigs i have seen.
In 5.4.4, for example, you have “Foot_settings” under optional and secondary connectors [Module Hierarchy tab].
the flickering of the controllers:
I have noticed a wast mismatch in the functions of the modular.uassets.
I don’t think there is a solution to this without messing around with the moduls…
EDIT: Although, i must say, toe movement does not work in 5.4. too. and also, ONLY in the layered Controlrig. But there is no crazy-controller spinning at all.
And yes, Toe movement works with the normal control rig aswell.
