I can’t seem to get any transform to stick when moving the foot bk control point on my modular control rig inside a level sequencer. Any edit made using the gizmo or details window controls immediately snaps back, and also automatically adds keyframes to the ball ik and fk controls. I am able to modify the values in the keyframe track dropdown for each axis individually, but animating using that will be very annoying. I originally had this issue in UE5.7, and it remains an issue in UE5.8 (used here).
Has anyone else encountered this and/or know a solution?
2026-06-18 00-06-48.mkv (12.8 MB)