I have modular character, and already have code for swapping character parts which look like this:
ChestSlotComp->SetSkeletalMesh(item->ChestMesh);
It swap skeletal mesh at run time.
But the problem is that new mesh, is not synced with rest of meshes animation, and it behave bit differently that rest of the character.
Any ideas how to fix it ?
Nevermind:
I had to setup MasterPoseComponent. Now it works.