Hello everyone!
I was planning to make a modular character. The tutorials I found talk about the parent-child system, leader pose, where all modular parts are based on one skeleton. However, I want to implement a feature where my character’s arms change, similar to the game Prototype, where simple arms transform into arms with long and sharp finge. The bones of these hands are slightly different from the bones of the character in its normal state. The skeleton is essentially the same(the same hierarchy), but the size and position of the finger bones are slightly different. I assume that tutorials about modular clothing with leader poses are not suitable, right?
Please tell me how to implement this, what topic to search for information on, maybe you know some tutorials on the subject?