When using a modular character that has separate body, arms, feet, hair, clothing that all share the same skeleton, do I need to make separate physics assets for each individual part? Or do I just need to setup physics asset capsules around the main body since they all share the same skeleton?
I want the hands and feet to be able to interact with objects in the environment since they share the same skeleton with the main body which is the root of animation blueprint. Just not sure if I need to setup physics assets for each individual part or if just setting up the physics asset for the main body is enough?