Hi everyone,
I noticed that most people doing modular characters using one skeleton for all body parts. Is this a good approach? Isn’t it better to separate the skeleton into several parts ( every component having only it’s bones) so that, for example hands do not have leg bones? Does this have any impact on performance?
I managed to do it, and the animation works without any problem when I run it on the body (master pose), but it doesn’t display e.g. in the animation list in the sequencer until I check the option “Show incompatible skeletons”. Is there any solution for this?
Thanks for your help ![]()