Modular character physics help!

Hello, I dont know what to do right now.
I have my rigged character with animations, he has different skeleton meshes and I want to join them :
-Main body: it uses morph targets and physics.
-Hair : uses physics (its a ponytail)
-Tshirt : uses morph targets and physics and shares same skeleton with the main body.

I used Set Master Pose Component and it worked fine. But it doesnt allow physics for the hair. So this only works for the tshirt.

Which is the common method for doing this? Please, if possible, only with blueprints.
Thanks in advance

The documentation says that master pose component doesn’t support physics, but if there’s a workaround for it I’d be interested.

Hi VictorVG, I also tried the tutorial, same as DreadOracle pointed out : Working with Modular Characters | Unreal Engine Documentation

As described in the tutorial, the “Mesh Merge” solution should be also capable of using physics after merge. When I use the “mesh merge” solution with the c++ code, I can’t activate physics on the merged mesh. Any idea why? Did it work for you?