Modular Character in Sequencer

I have a modular character in Unreal engine, I have the same joint hierarchy, head and body mesh, I record the character’s body and head transform data with take recorder, I have morph target and material animations controlled by curves on the character’s head, we record them later, what I want to ask is basically this: I want to take only the bone animation from the body skeletal mesh, and the curve animations from the head mesh, and combine them in the sequencer. Note I don’t use metahuman, I use a custom character.

I solved it with layered blend per pose node u and blend mask

It was enough to apply the solution here


This is my blueprint setup.

I transferred the animations to which I transferred the morph target and material curve data with the default slot, and the remaining skeletal animations come from the body.

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