Hello everyone!
I’ve got a peculiar issue that I can’t seem to find an answer to from my normal channels. I recently just added a Modular Character to my project, and uses Set Leader Pose Component to tie all the meshes to the animations. Everything’s been working great so far, all of the locomotion has been flowing with no problem - until I got to the Crouch function.
Without getting into too many details, let’s just say the Modular Character’s base skeletal mesh is just the Torso, with separate components for the Head, Legs, Arms, and Feet. From there, any other accessories are tied to those components (Torso accessories, head accessories, etc).
But, for whatever reason, when using the Crouch function in the BP, everything except for the torso is then teleported to the half-height of the collision component, and the animations play from there. So the torso is in the right place physically within the world, and all of the other components are now out of place.
I can “fix” this by simply changing the Crouched Half Height to the full height of the original character, however this negates being able to crouch under objects.
All other animations play out just fine - I’ve tinkered with everything, and it seems that for whatever reason, only the Torso is acting correctly.
Any thoughts?