I want to create a system which is pretty much the same as in Pacific Drive. The player has a car, in which he can switch out outside panels, doors and wheels. The Player also has the ability to switch out the engine, and place certain items on the sides and the top of the car. Any idea on how to do it relatively easy in blueprints and perhaps, could give / link a tutorial on it?
Hey there @ShinyLightONeoN! Welcome back to the community! Modular vehicle systems are often specific to their game. For example, Pacific drive mostly just changes meshes out and adjusts how the vehicle handles based on this. (Though looking into it, looks like they do a bit more later in the game). My personal approach would be to decide how you want your vehicle to move (either simulation or arcadelike), if it’s closer to simulation, you could start with Chaos Vehicles, make the actual vehicle itself non-visible, and trade out meshes and stats when you change parts.
I found a tutorial series for fully modular vehicles that goes a step further to being able to build the entire vehicle, though this is probably overkill for your game:
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I’m going for a simulation like approach, similar to Chaos Vehicles and Pacific Drive. Thanks for linking the series and explaining how it could be done. I’m going to follow this tutorial and try to adjust it to my needs. Thanks a lot!
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