I’m trying to switch my game to modular builds via LinkType = TargetLinkType.Modular; in my targets, everything builds succesfully, but the game can’t start due to the following error:
LogWindows: Failed to load ‘../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealGame-GeometryCollectionNodes.dll’ (GetLastError=126)
LogWindows: Missing import: UnrealGame-FractureEngine.dll
LogWindows: Missing import: UnrealGame-PlanarCut.dll
<snip>
LogWindows: Looked in: W:\<snip>\Archive\QuingKhaos\Development\Windows\Engine\Plugins\Experimental\Fracture\Binaries\Win64
<snip>
What I don’t understand is, that according to the logs it looked at least in the correct directory for FractureEngine.dll, but couldn’t find it, although it exists. Secondly, why it doesn’t look in the PlanarCutPlugin directory, although that is built too to the games Engine directory…
I deactivated the ChaosEditor plugin for now, which depends in the end on those two modules. Glad I don’t use Chaos for now, but it would still be good to know, if that problem can be resolved.
Using unmodified UE 5.7.4 source build.