Jacob-3D
(Jacob-3D)
September 26, 2015, 8:20pm
74
Thank you for the details in your post.
The snapping grid of 10 is good to know. I will try this.
Also the replacing of actors is definitely helpful.
I will try all this.
For now I export the buildings from the demo map and re-import them as one mesh for migration and extent on them. Thatā already a very good starting point.
Thanks for the detailed reply!
You can use blueprints to make a ābuildingā master blueprint. From that one you can access all meshes you want. Then you can do array functions etc in that blueprint. Basically what you did with your procedural nature pack. If the bulding is done, I can press export selected and get it as fbx.
Something like this was exactly what I was thinking Thatās a great idea and I will surely be looking into that. Thanks for the feedback!
Haha Thanks so much Brightsoul Absolutely, and I hope you enjoy it!
I have this and I had to remove a lot of effects and decals and lighting and fog to get the demo map I used it in to be playable at all. I have a 6core AMD processor, 22GB ram and nvidia GTX960. But still have major problems tryin to play maps with these assets in them. That said I ripped the buildings straight from the demo as a whole since I didnt want to build them from scratch. I modified some for interiors after that. Iām not sure if the slow down is from the assets or the demo map versions though.
I mentioned this before and would still be helpful, if you just included several unique buildings already pre-done with light weight effects and uvs and whatnot. Like 5-10 finished buildings. That way people could drop them in and hit the ground running with this pack. All the other building packs(even modular) have finished buildings on top of the modular pieces. I think people that have that āunderwhelmingā feeling when getting the pack is because they realize how much work its gonna be to make a single building. nothing wrong with that, that IS what modular is for, but being able to get the same look as you have in the pics and demo within 5 mins of having the pack would ease that. the user knows that more complex buildings they CAN make whenever they feel like putting the time in.
Also, trying to rip the modular built ones from your demo level is a real chore in itself.
I absolutely agree. As this was my first pack in the marketplace I was and still am learning the best way to create packs and what it is people are looking for in the packs. So feedback like this is very much welcomed. I am also continuing to learn how best to optimize my assets and how the engine works better. So I will be implementing all of these things and continuing to grow my knowledge as I move forward and keep working in the Marketplace. Thank you for the comments!