Hi There TooManyfps
I’m sorry to hear that you are having some difficulty with the pack so far. I understand it can be a bit confusing at first and unfortunately I have not been able to put together a “How To” video for this pack yet. I hope to be able to put one together soon, because it will help with a lot of the questions and concerns that you are having.
I am definitely looking into new ways to make putting together these buildings much easier in the future as I have begun to see how powerful the Blueprints are inside of the Unreal Engine. My initial thoughts when building this pack, was to design the pack with the ability for the user to make the most possible versions of building as I could, while still allowing the user to combine, group, and easily copy/swap pieces on their end while building things. Luckily there are definitely great ways to speed up the building process already without requiring blueprints at this point
I will do my best to respond to your questions in order and hopefully it will help a bit
The pack is designed to easily snap to the grid on a “10 step” factor. There is a great video on snapping and duplicating objects that can be found here. https://youtu.be/woBMRKWX0qM?t=3m4s
The best way to “add new pieces” to the set, is to simply duplicate the wall you just used, snap it to the left or right of itself on the “10” grid size and then simply right click it and replace it with another wall Select the “Replace Selected Actors with” option
This can be done with the pillars, beams and other decoration pieces with the set. After you have a good base to your building you can grab all of those pieces, group them and duplicated them to create the other sides of the building. Then after that you can ungroup them and again easily right click an asset and swap it for another one. (You can do this with multiple assets at a time by the way) So after you get started with the pack things start to speed up very quickly in the creation process exponentially. It becomes easier and easier to make new buildings and new parts of buildings the further along you get. Then I have also provided multiple material instances that you can very easily drag and drop onto the assets at this point to create even more variation with your buildings
The doors are actually meant to be placed “Inside” of the doorways that I have already provided with the pack. So they will not match the height of any of the walls, because they were never intended to sit next to a wall, but inside of the specifically designed doorway pieces. All of the files are organized into their respective categories and all of the sizes match each other depending on what type of asset you are placing. Such as a window piece or a store front piece. Since the respective pieces all match in size as I mentioned before it is very easy to swap them and replace them with other actors I would take a look at the Demo Scene for really good examples of how these pieces fit together and belong with one another.
When I built my scene I did it using the grid snap set to 10 and everything should fit together very well on that scale. As I mentioned, the best workflow is to create a few pieces that work well together and quickly copy and paste and move them around your scene while swapping for other assets to make variation. Another awesome tool is the “Merge Actors Tool” Here’s what i can find on the Merge actors tool online to help you get started with it Combining Static Mesh in Editor - Asset Creation - Epic Developer Community Forums But I have heard very many happy people using it along with this pack and it makes things much easier and more optimized while still allowing you to create the buildings in your very own unique and custom way!
As for the tiling issue on the bricks. I will add that to my list for things to look at, because there should definitely not be any tiling issues. So I will see if I can reproduce that on my end and send in an update if I am having the same problem.
I’m sorry to hear about your disappointment and I hope these answers help a bit, but as I mentioned I am definitely using this feedback as I continue to move forward creating content in the marketplace. It’s very much a learning process finding out what works for people and what could use improvements. So thank you for bringing this up
I have this and I had to remove a lot of effects and decals and lighting and fog to get the demo map I used it in to be playable at all. I have a 6core AMD processor, 22GB ram and nvidia GTX960. But still have major problems tryin to play maps with these assets in them. That said I ripped the buildings straight from the demo as a whole since I didnt want to build them from scratch. I modified some for interiors after that. I’m not sure if the slow down is from the assets or the demo map versions though.
I mentioned this before and would still be helpful, if you just included several unique buildings already pre-done with light weight effects and uvs and whatnot. Like 5-10 finished buildings. That way people could drop them in and hit the ground running with this pack. All the other building packs(even modular) have finished buildings on top of the modular pieces. I think people that have that “underwhelming” feeling when getting the pack is because they realize how much work its gonna be to make a single building. nothing wrong with that, that IS what modular is for, but being able to get the same look as you have in the pics and demo within 5 mins of having the pack would ease that. the user knows that more complex buildings they CAN make whenever they feel like putting the time in.
Also, trying to rip the modular built ones from your demo level is a real chore in itself.