Valachio
(Valachio)
March 6, 2015, 3:22am
56
Hi Valachio,
Sure of course, no problem. Thanks for supporting my Building Set pack! I can elaborate more this weekend when I have some free time if you are interested in more detailed information. Until then I will do my best to help you out with changing the lightmap resolution on the assets. Perhaps you can skip a lot of these steps if you already know how to do them, but just in case I will go step by step.
The first thing you will want to do is load up the scene Overview from the Building Set so that you can see all of the assets. This can be main in the main ROOT folder of the Asset pack and is an orange file that says “Overview”
After that you will want to switch over to the “Lightmap Density” view as Max4dmoon mentions. This can be down by changing the view in the drop down menu at the top of the viewport. Like this example in the video http://youtu.be/tgHFppk1dAU?t=1m29s
While in lightmap view now you can go ahead and search for any asset that is appearing in RED. This means that the lightmap resolution is too high. I don’t have a specific list of assets to change right now since I am not at home and able to view them, but this will work just as well.
After finding each of the RED assets in the Lightmap Density view you can right click on each asset and go to its statis mesh properties.
Inside of the static mesh properties you can set the lightmap resolution to something much lower. They always have to be in powers of two though. Such as 16 - 32 - 64 - 128. You probably don’t want to set the resolution to anything higher than 128. Usually 64 or even sometimes 32 will be ok for smaller assets.
Incase you would like to see a quick example of someone changing the lightmap resolution on an asset. Here is a quick video
http://youtu.be/z5yc-bKbHyc?t=2m25s
I hope this helps with your question and as I mentioned if you need more information or would like a more detailed list of assets/tutorial on adjusting the resolution I can absolutely do that this weekend when i am at home. Thank you for supporting and purchasing the pack and I hope you’re enjoying it so far!
This was helpful, thanks.
Also another question, I checked out your website and was very impressed with some of the ground textures. Specifically “Textures - Grass Mud & Puddles”. I was wondering how well this texture works in Unreal Engine 4? And are you planning bring these sorts of textures to Unreal’s asset store?
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Thanks again
Also another question, what lightmap resolution would you recommend for your objects? I’m thinking 64/128