I am creating a modular building in UE4. Most of the building has UVW mapping so that I can scale 1 meter blocks horizontally and the mapping still works (the linear bitmap UVs can be stretched in one direction - horizontally - and they will look just the same).
However, with a similar material applied to a 1 meter section of curved roof, scaling thee section will also scale the mapping which I don’t want. How do I scale the piece indicated in the graphic without scaling the bitmap?