Hi guys,
I´ve noticed that the guy who created the Lightroom for the Marketstore - I´m sorry, I forget the name - created his “house” in the 3D application and saved all the walls as “modular” pieces / meshes in one fbx. Therefore you get the same mesh a couple of times in the object browser. I thought it was better to create a modular piece, load it into UE4 and then copy this piece several times in UE4. How exactly does UE4 detect if a mesh is an instance of the other?
Thanks,
Oli