Goal: able to design a level(streets, houses, small bridges, churches, etc) with lots of options to mix items so basicly every house/bridge/church/etc looks different. Also the ability for the player to enter each building.
I started to create some test meshes which are single sided, but I found it hard to design a level with it because you cant see the mesh from behind.
So I started wondering what the best practices are? And do full meshes have a noticeable performance overhead?
So the basic question is: Anybody have any tips on creating assets for small villages as a level?