I am trying to make some modular assets however I am running into a few issues.
If I switch my Unit Setup in 3ds Max to the metric system, create a box that has a size of 1x1x1m, place the pivot on one of the corners, move the object to the origin and export it as an FBX, I should have an object in Unreal that would naturally snap to instances of itself by simply activating grid snapping, right?
Have I done something wrong or missed something? When I do this the box does not seem to snap to itself. Even on the smallest grid settings the objects either overlap or there is a gap between them.
Follow up question:
AFAIK if you export something that is 1m in 3ds Max it will also be 1m in the Cryengine. So now that 1UU is 1m shouldn´t the sizes be the same in Max as in Unreal? The boxes seem a bit small compared to the first person example player.
Thanks in advandce!