I’ve been working on modular armor equip system ( where every armour element is a separate skeletal mesh )
Got some trouble trying to force my armour part ( robe - skeletal mesh ) to follow the animation of my character. Any tips how ?
Got it working by the following method:
there are some weird effects going on, meshes overlay each other in a weird manner:
The way I am doing it right now is that I rig the character mesh with mixamo, then I import the character mesh without the cloth into UE4 ( I delete it first inside 3ds max ). The next step I do is: I reimport the full setup to 3ds max ( full setup is: character mesh + cloth ) and then I delete the character mesh and leave the only cloth together with the skeleton. Finally I import the cloth + skeleton inside the UE4 and choose to use the existing character’s skeleton in the import options.
I’ve been struggling with this for almost a week now, can someone help ?
Thanks in advance