I am new to blueprint scripting. I have basics clear overall(i think so). so i want to make a hack and slash action adventure platformer game, i have few mechanics in mind like i want a dash, a forward rolling , back dodging, a grappling mechanic. these are just for the starters.
so right now, i have put everything inside the player BP.
is it the correct way? should i use actor components for separating mechanics?
Also, i am using booleans right now for avoiding spamming or overlapping two different mechanics.
I know using too many booleans is a bad and can get cumbersome later.
so what would be a better alternative to that?
so far, whatever i have built works fine with few bugs and glitches here and there, but i am satisfied with it.
as i plan to take this further, what would be some advice so that the mechanics and blueprints don’t get too messy, i know it will, but i want to build scalable and modular systems from start.
kinda feel stuck here.
please share any good tutorials as well for moving forward.
so far whatever i have watched on YT, 90% of it seems to be doing everything inside the Player BP only.
I have some paid tutorials as well, but they also don’t have the answers i am looking for.

