I have been building my assets in Modo indie, and its been really good so far. Definitely software I would recommend.
However, I have one question about it at present…
If I want to bring in the smoothing groups for an asset I create in Modo and wish to import to UE4, I am led to believe that I need to select each face in polygon mode, and split the normals for each one, separately.
This is fine for basic assets with like, 14/15 faces.
Problem is, some things, as we all know have way more faces than this. I severely doubt that the way to split the normals it done face by face. Is there a faster way to do this in modo indie?