Modo Bridge Meshes not displaying multiple UV's


When I send meshes from Modo to Unreal via Bridge with multiple UV’s they are not displayed, only the first UV is. I’ve tried disabling “Generate Lightingmap UV’s” in the Build Settings with no success. I also tried making a blank UV for channel 1 as a place holder for the lightmap but still no success. The UV’s seem to be importing properly but the materials are not displaying correctly (see attached). FYI still a newbie to Modo and Unreal and ive been banging my head against the wall for the past few hours trying to figure this out lol.

Thanks in advance.