ok, my last post for awhile. I been trying to figure out a workflow and I’m so confused. It’s been 1 year 5 months since I started on this quest to do something with my life. I wrote 3 books that I wanted to turn into games. I am 34 years old and disabled, I have sma and wanted to leave something behind for my family to be proud of me. I maxed out my credit cards buying( mari and modo indie, substance designer and painter) thinking that is all I need but guess what? I have not yet made one thing in all this time. You may ask why? well because I have not found one video to help with modo indie workflow…every video uses scripts and indie cant use scripts. I cant figure out what tool to use for texturing because EVERYONE uses something different! I cant afford digital tutors or collage. I can model ANYTHING and I can UV map…But I cant figure out uv maps for lightmaps, smoothing groups or making collition meshes, I cant figure out baking maps OR making LODs…I cant afford Max and ue4 and everyone uses Max Or maya for gaming it seems. CAN anyone just be a friend and make me ONE video that shows me this ( 1. Making a Cobble Road OR Victorian street lamp OR a small House for first person type 4th gen games. 2. Using what I got. I need to see how you setup MODO indie 901 to be used for UE4. 3. HOW you make smoothing groups in MODO 901 4. Making the light maps. 5. Making Collition meshes in MODO 901 (Indie) 6. Baking maps (I know how to go low to high poly ect…) in MODO 901 7. How to make LODs in MODO 901 and export all this to UE4…8. What program to use for texturing???
I’m tired of googling, and youtubing this ONLY to find out dated stuff that DONT work in 901 indie (No scripts)…Please help…Its my last go at this before I give up …Mari , substance designer/painter and modo do textures…what the hell is the best? I’m so confused on it…