Yep, a bug. yet again with lighting.
for some Ununderstood reason the modular character’s mesh parts seem to change ALL settings when the Crouch and Jump functions are performed.
I need to test this more throughly, for right now the only possible difference I see is the functions running on the states that give issues.
No issue at all while walking/running/idling. As soon as you crouch the hair lights up like a light bulb again…
it seems like the tangent space is not being solved or something.
Oh, and culling distance is also affected.
if you pop the camera out and pass close onto the parts they toggle off… so the tangent space isn’t it. The parts have or acquire different settings…