What’s the best practice for making small changes (modify spawn points, levels, etc) to the existing TheIsland map?
I assumed the best practice would be to just duplicate TheIsland.umap (without duplicating the submaps) and move it into my mod directory, but all the submap references seem to get stripped out when I copy TheIsland.umap into my mod directory. Or is there a better way to mod the official map? I’ve also tried to explicitly to copying over all the submaps into the mod directory since that was failing, but the editor keeps crashing when I try to copy all of them over.
Any ideas on how to copy a umap file to another directory but refactor the submap references so they point to “Game\Maps\TheIslandSubMaps” instead of the mod directory?