Modifying the Values of an image through blueprints ?

I’ll try to describe my idea as much as possible. I’m trying to create a threshold system UI, and I need to adjust the faded bar’s top(max value) and bottom(min value) with any custom float or int values. I’m confused about where to start and how to do it, any pointers in the right direction would be very helpful, thanks in advance.

Hello, Welcome to the Forums.

I recently saw this post from @Supremative and have extended it slightly to create something like you’ve described.

See his thread for more guidance on how to implement into UMG. Hopefully that helps get you started!

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Thank you so much for replying…I’ll take a look and try to implement it. I’ll update the thread if I’m stuck at anything, if everything works out perfectly, I’ll close the thread as solved. Thanks again.

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