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Modifying terrain mid-game.

Hi, I’m trying to figure out a way to make a game prototype where the terrain changes between rounds. The x,y size of the level would remain consistent, but the z values would need to be adjustable. It doesn’t need to happen “in real time” (the player doesn’t need to see the change take place), but it would need to reload the terrain/landscape after a round is over.

I’m not sure where to begin with this, is it possible to load heightmaps mid-game? Or is there a better way to do this?

If there’s something I can do to pose this question more clearly let me know.

You could save some maps on several level layers (world composition/level streaming) and when the round is over, just hide/cull/unhide the landscape :slight_smile: