I need to make a bunch of changes to the gravity settings in the source code. I haven’t changed the engine before and I’m starting from the latest source code release. So for the workflow I have a few questions:
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when modifying .ini, .cpp or .h files can I change the files in a text editor or should I try to do all editing within visual studio?
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after making the changes do I have to load the project from the ue4.sln in the source code folder and build it after every change?
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if I have to frequently build should I right click on ue4 in the solution explorer and hit build or should I hit build solution from the build drop down menu in visual studio?
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does changing the source code effect my project folders or do I need to do anything to the projects after every source code change?
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how do I use the Unreal Store to inject assets? My source code folder only has ue4.sln and I can launch/create projects but there is no more main Unreal hub.
thanks for any help, regards,
Mike