I’ve spent the whole day looking at the forums but couldn’t find anything (yes, I looked into procedural mesh topic). I’m trying to modify the second (or third doesn’t matter) UV channel with C++.
Basically turn this
into this
Just need to change the UVs, mesh stays the same. Can somebody point me in the right direction?
Sorry, maybe I wasn’t very clear. I’m trying to do this in runtime. I’m basically trying to assign new UV coordinates to vertices in runtime for an arbitrary UV map slot.