Modifying Pivot Point For Landscape

Hello everybody,

I am creating a Procedural World for a game that I want to create and I need to make the transform of my Pivot of Landscape in the middle of the Landscape, so it would scale uniformly around it’s origin rather than its corner.

For meshes it’s quite easy, there is the Modeling mode and settings for Pivot modification but I can’t find an answer for Landscapes anywhere.

Thanks in advance! :slight_smile:

Hey there @Moufzy! Welcome to the community! There are no native methods of moving the landscape proxy’s pivot point, as it’s used as a reference point when generating landscapes by the plugin. If you were to be working with a source build you may be able to circumvent this.