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Modifying Landscape Spline Control Points in a Level Blueprint

Is there a way where I can access the individual control points of a landscape spline and modify one of them directly in a Level Blueprint? Essentially, I want to move one of the control points further or closer than the other by using a slider, adjusting the length of the spline.

This UE4 Answer Hub question I made yesterday explains more details:
https://answers.unrealengine.com/questions/893459/university-project-modifying-spline-control-points-1.html?fbclid=IwAR2CSsyg0iTBenCVumKYssIh4p8TsbJ1NyY4pB0R5vGVYiLEj5zKJZqma-E

For now, I’ll read some documentation Stephen Ellis recommends in their sticky post, as I’m still new to this. I’m also going to experiment with some nodes.