Modifying Landscape Spline Control Points in a Level Blueprint

Is there a way where I can access the individual control points of a landscape spline and modify one of them directly in a Level Blueprint? Essentially, I want to move one of the control points further or closer than the other by using a slider, adjusting the length of the spline.

This UE4 Answer Hub question I made yesterday explains more details:

For now, I’ll read some documentation Stephen Ellis recommends in their sticky post, as I’m still new to this. I’m also going to experiment with some nodes.