This is my gameplay ability that activates the GE_Water gameplay effect.
Within the gameplay effect (GE_Water), I tie in this gameplay cue tag to allow my gameplay cue to be active whenever this effect is active.
my gameplay cue is this waterball that my character is holding. I want this waterball to shrink everytime I fire my icicle gameplay ability.
I cant seem to figure out how to modify my gameplay cue from my icicle gameplay ability.
I just need to be able to interact from my icicle gameplay ability to my gameplay cue.
I tried blueprint interfaces and casting but it doesnt seem to work.
BP_Interfaces
This is in my gameplay cue event graph: (GC_Water)
This is in my gameplay ability icicle. (GA_Icicle)
I want to call that blueprint interface. I am not sure what the target should be. i tried casting from the water gameplay cue (GC_Water) into the target but that didnt work either.