Modifying existing UT assets for map?

Hi there,

I’m working on my first map that I’d like to test in UT at some point. My question is, if I modify any existing assets in the engine (For example, adding a collision map to some static meshes that come with the UT editor), will those assets be saved along with the map when I package it?

I apologize in advance if this is a silly question!

Normally yes -> when you change some stuff in your assets, it will be saved and you will have those changes in your map. :slight_smile: