What it says on the tin. Steps to reproduce:
- Create a scene component blueprint
- Attempt to check/uncheck “Editable When Inherited” setting
Note: not sure why, but numbered lists are acting funny here on AnswerHub.
What it says on the tin. Steps to reproduce:
Note: not sure why, but numbered lists are acting funny here on AnswerHub.
Hello
I was unable to reproduce the issue with the steps you have provided. I have a couple of questions about your issue to help narrow down the issue you are experiencing.
Thanks!
Hello again,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
Thanks
I was able to reproduce and solve this on Version 4.20.
My steps were as follows:
USceneComponent
, UFooComponent
.UFooComponentBP
class derived from UFooComponent
.UFooComponentBP
named myComponent
in the UE4 editor and attach it to some actor.myComponent
.UFooComponentBP
and turn off editable when inherited.I think the crash is because it attempts to hot reload into an invalid configuration.