Like I say in the title, is there a way to modify the variables of the damage type class before sending it? I am using Apply point Damage and Event point damage to cause damage like I should. I’ve sorta figured out how to use the “Damage type” class. Lets say the damage type has bools for “Electric”, “fire”, “ice”. Can I check and un-check those before passing the class or am I misunderstanding how to use the damage type class and it’s really just hard-coded information that can’t be changed runtime?
I have no experience with Damage Classes but even if it is possible it would make no sense to have one class and change it’s DamageType. I’m pretty sure that it’s very easy to create own damage classes and only choose the right one before applying the damage.