Modifying Component Values

Wow, that’s a lot more than I was expecting. I really appreciate the response and that looks awesome for future stuff but I don’t need to actually set a value, just changing it to something random is fine. Sort of like a Unity
FindObject(“Volume0”).Seed = Random.Range(0, 1000);
This is just for a demo, nothing commercial. Is anything like that possible? Don’t get me wrong I’ve saved your screen shots for future use but I’m not sure if I have the time to sort all that out before the demo.
Thank you so much for the effort though. It’s stuff like that that makes me love these forums heh.

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