Hello, total Unreal Noob here. I went through Adrien LOGUT’s youtube tutorials on PCG and I’ve got the basic grasp, but what I want to do is to be able to change the PCGVolume’s PCGComponent’s Seed value at run time so I can show off the terrain changes in a build off a button press and not just the editor. I’m sure there’s a million UI tutorials out there but the Udemy tutorials I’ve been watching haven’t covered this particular process yet. I know it’s super noobish but hopefully once I learn this “it’ll be the first step into a lahhhger world”. There’s the parts I’m talking about:
Wow, that’s a lot more than I was expecting. I really appreciate the response and that looks awesome for future stuff but I don’t need to actually set a value, just changing it to something random is fine. Sort of like a Unity
FindObject(“Volume0”).Seed = Random.Range(0, 1000);
This is just for a demo, nothing commercial. Is anything like that possible? Don’t get me wrong I’ve saved your screen shots for future use but I’m not sure if I have the time to sort all that out before the demo.
Thank you so much for the effort though. It’s stuff like that that makes me love these forums heh.