Modifying C++ Base Class Resets Derived Blueprint's Variables to Default after Editor Compile

For anyone who this is still annoying, after waiting for 3 versions of unreal, I decided to try and track it down myself :slight_smile:

My fix is here: Warning reference will be nullptred bug - Programming & Scripting - Epic Developer Community Forums

Fairly new to unreal, and quite busy so not sure what the right procedure is for getting the fix in - hopefully they monitor those?

Anyway, hopefully that helps people