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Modifying C++ Base Class Resets Derived Blueprint's Variables to Default after Editor Compile
Development
Programming & Scripting
Blueprint
question
,
Blueprint
,
reset-to-default
,
unreal-engine
,
editor
,
Visual-Studio
,
CPP
anonymous_user_0aae6d111
(anonymous_user_0aae6d11)
January 28, 2018, 9:09pm
14
Any updates?
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