Curious if anyone has a solution.
I want to modify a timeline during runtime.
Its a simple timeline that controls a lerp action. But i want to take it a step further and modify the timeline itself.
Timeline is 0.25sec and the keys are 0,0 and 0.25,1
So it goes from 0 to 1 over 0.25 seconds.
But i want to to change the time and then set the key of 1 to the new timeline.
There is a new Time input but this does not change what i need.
The use case would be to lerp a position based on time it would take to get somewhere at a specified velocity.
So if the distance is greater the time expands and if the distance is short the time contracts.
Right now i am using a shifty workaround but its error tolerance is not very robust… and also it does not exactly achieve what i want