Hi guys.
I am trying hard to edit a default Unreal Engine plugin source code, in this case is the PhysXVehicle plugin.
This is what i am doing:
- Creating a new blank C++ project
- Creating a new C++ class… the Visual Studio opens and i get access to the source code of all the plugins, with references to the engine source code
- Succesfully rebuid the project.
- When i make any changes to the plugin source code and rebuild, it always succesful compile again, even when i change something that should break the build.
I assume that is never considering my changes in the rebuild…
Any tips on working with plugins source code will be very appreciated.
Thanks a lot!