Modify pathfinding cost - DetourNavMeshQuery subclass

Hey, I am trying to achieve the same thing, but I can’t get it to work and what I am doing feels wrong ^^

When I make my own ARecastNavmesh, I need to make so many new classes just to use the custom ARecastNavmesh. I don’t really want to change the engine code and right now my code is just a mess to work with… Did you change the engine to get it to work or did you use some special casting technique I am not aware off?

Could you please explain a bit how you got it to work? ^^

Thanks in advance,

Elias