It wont let me post an image so here is a direct link:
I’m trying to modify the variables that can be seen in blueprints, on an inherited CharacterMovementComponent on a character class.
The class is based on a c++ class that inherits from UCharacter.
In the class, I am able to modify certain variables of the CharacterMovementComponent.
// CharacterMovementComponent configuration UCharacterMovementComponent* cmp = GetCharacterMovement(); cmp->bOrientRotationToMovement = true; cmp->RotationRate.Yaw = TurnRate; cmp->MaxWalkSpeed = Speed; cmp->MaxAcceleration = 1000;
However, I also want to modify these values:
Fixed Path braking distance.
Use acceleration for Paths
Use Fixed Braking Distance for Paths
How do I access these? I tried casting the character movement component to an nav movement component, but still cannot access them.