So apparently this isn’t a feature yet supported.
My limited understanding is that should simply be a matter of exposing the ‘Visible in Ray Tracing’ property inside blueprints so it can be set.
Can any C++ experts chime in?
Where exactly in the UE source code would I need to go to make this change?
I am also somewhat of a novice C++ coder so any feedback appreciated!
To do that, you would need to change BlueprintReadOnly to BlueprintReadWrite in Runtime/Engine/Classes/Components/PrimitiveComponent.h, line 346.
It sounds like a bad idea though. It’s probably marked as BlueprintReadOnly for a reason. Anyway, you’ll need to have the source code and then compile the entire engine yourself, which can be a pain.